Tentative program for the seminar and the paper jam:
Monday 1st June
| 9:00 | Bus leaves Helsinki | |
| 11:30 | Lunch (Huippu) | |
| 12:30 | Welcoming Words (Huippu) | |
| Annakaisa Kultima & Organizing team | ||
| 12:45 | Keynotes (Huippu) | |
| Eric Zimmerman | 100 Versions of Dear Reader | |
| Rilla Khaled | Design Problem Solving as Katamari Damacy – moving from documentation of the design process to emergent design theory | |
| 14:00 | Working paper presentations: Praxiological Methods (Huippu) | |
| Annakaisa Kultima | Praxiological Criticality – Maturing our Understanding of Game Design Practices | |
| Mia Consalvo | Timelines and Game Development | |
| Prabhav Bhatnagar and Perttu Hämäläinen | Moment-to-Moment Design: An Autoethnographic Research-through-Design Approach to Understanding Game Feel Design | |
| 15:00 | Working paper presentations: Regional Practices (Huippu) | |
| Solip Park and Jan Houška | The Comparative Case Study of Game Work Migration: Migrants in the Game Industry in the Czech Republic, Finland, and South Korea | |
| Mark Staun Poulsen | Who Launched that Initiative? Methodological Challenges in Representing a Danish Game Industry Timeline | |
| Annakaisa Kultima, Solip Park and Elina Koskinen | Using Biformants in Inquiring Game Development Practices | |
| 15:50 | Working paper presentations: Analog Practices (Huippu) | |
| Johanna Koljonen and Jaakko Stenros | Situating Nordic Larp Design in Experience Design research | |
| James Fey, Alberto Alvarez, Jose Font and Raquel Robinson | Design Decisions in Academic Edu-Larp Development: A Case Study of the Post-Apocalyptic Librarian | |
| Ville Kankainen | The Design Praxiology of Hybrid Tabletop Games | |
| 16:30 | Break & Snack (1F) | |
| 18:00 | Working paper presentations: Practicing with Technology (1F) | |
| Erik Sjöstrand, Tobias Karlsson, Gunnar Mathiason, Anna Syberfeldt and Henrik Engström | Game Development Tools in Industry Discourse: A Systematic Mapping Study of GDC Vault | |
| Jaakko Kemppainen | Design Challenge Accepted – An Autoethnography of a Game Designer | |
| Alp Ertunga Elgün | Crafting Games Through Tools: Associations Between Game Engines, Development Practices, and Steam Tagging | |
| 19:00 | Working paper presentations: Heritage Practices (1F) | |
| Marja Konttinen | From Display to Play: Cultural Leadership and Game Design in the Fortnite Art Heist | |
| Nathaly Kalantar | Cultural Heritage in VR: Lessons from the Development, Playtesting, and Global Pitching of Perú Party | |
| Po Ki Chan | Making a Heritage Game About Someone I Never Met: Relational Work and AI Tools in Design Practice | |
| 20:00 | BBQ & Sauna |
Tuesday 2nd June
| 10:00 | Breakfast | |
| 12:00 | Working paper presentations: Games are Made off/by People (1F) | |
| Annakaisa Kultima, Jaakko Kemppainen and Ria Gynther | Understanding Game Development Roles and Related Skill Competencies | |
| Jasmine Poikela | Praxis of Game Writing and Narrative Design: Building Blocks for Developing Pedagogy | |
| Laura Piispanen | Quantum Games at the Extremes of Applied Game Development | |
| Travis Faas | Elements of Game Production at Festivals and Showcases | |
| 13:00 | Lunch (1F) | |
| 14:00 | Working paper presentations: Game Jam Praxiology (1F) | |
| Emma Westecott | Sketching Approaches to Researching Game Jams | |
| Joe Macleod-Iredale | The Case for Analogue versus Digital Game Jams | |
| Pedro Santoro Zambon | Self-Organized Teamwork in Game Jams: Developing a Survey Instrument for Game Development Praxiology | |
| Pedro Santoro Zambon | Defining a Good Game Development Team: A Thematic Analysis of 302 Game Jam Responses | |
| Online working paper presentations: Game Design as Iteration (1F) | ||
| John P. Healy | Implementation and Iteration in the Game Design Process | |
| Juho Kuorikoski | Designing Emergent Narrative Through Iteration: A Paired Case Study of Four Game Projects | |
| Annakaisa Kultima and J. Tuomas Harviainen | Game Design as Design | |
| 15:00 | Paper Jam Kickoff! (1F) | |
| 16:00 | Paper Jam Brainstorming/-focusing (1F) | |
| 17:00 | Writers Pitch & Organize (1F) | |
| 18:00 | BBQ & Sauna |
Wednesday 3rd June
| 10:00 | Breakfast |
| 12:00 | Daily Gathering at the Library (1F) |
| 13:00 | Lunch (1F) |
| 18:00 | BBQ & Sauna |
Thursday 4th June
| 10:00 | Breakfast |
| 12:00 | Daily Gathering at the Library (1F) |
| 13:00 | Lunch (1F) |
| 18:00 | BBQ & Sauna |
Friday 5th June
| 10:00 | Breakfast |
| 12:00 | Cottages locked |
| 12:30 | Lunch (Huippu) |
| 14:00 | Paper Jam Results & Closing Remarks (Huippu) |
| 16:30-20:30 | Jam Jam Talks (Sappeen Tähti) |
| 21:00 | Bus leaves to Helsinki |
